Welcome to District You, the game of limitless imagination and freedom, where the actions of every player can make a lasting difference. We offer no pre-built environment. Instead, we offer players the opportunity to choose their own direction in any or all of the skills they want to learn in evolving world entirely built by kids – and dirt. Become player in your world, in the way you want to play.
The game Minecraft is turning into one of the worlds most popular MMOs. You can …
The jokaydia Community of Practice supports a range of events, activities and services for educators who are interested in the use of virtual worlds and games in education, and has evolved from a small rental community in Second Life to a diverse and free-ranging community who meets, shares and collaborates in a variety of virtual environments including jokaydiaGRID, Second Life, Minecraft and World of Warcraft. Find out what’s happening!
Tools, ideas, events and inspiration for the professional development of teachers around 21st Century Skills, developing classroom activities, information fluency and building productive online networks
We specialise in professional development and training, with a focus on three things: Games Based Learning, Project Based Learning and Digital Citizenship. These three elements are not mutually exclusive. We develop strategic workshopsto assist schools and business in the training and development.
There are so many ways to use technology in schools, and many schools doing just that. Massively Productive looks for great ideas and innovations to inspire your classroom in games, literacy, productivity and connected learning.
Technology comes in all shapes, sizes and platforms. Massively Productive looks into the educational and commercial markets and highlights games, virtual worlds and Web2.0 tools you can use for inspired learning and teaching
Welcome to District You, the game of limitless imagination and freedom, where the actions of every player can make a lasting difference. We offer no pre-built environment. Instead, we offer players the opportunity to choose their own direction in any or all of the skills they want to learn in evolving world entirely built by kids – and dirt. Become player in your world, in the way you want to play.
The game Minecraft is turning into one of the worlds most popular MMOs. You can …
cc licensed ( BY ) flickr photo shared by newmediaconsortium
Project-based learning is at the heart of an instructional approach to learning and teaching.
In project-based learning, learning is contextual, creative, and shared. Students collaborate on projects that require critical thinking and communication. By making learning relevant to them in this way, student engagement reaches new levels.
Students go through an extended process of inquiry in response to a complex question, problem, or challenge. Rigorous projects help students learn academic content and practice 21st Century Skills (such as collaboration, communication & critical …
Oxfam has developed a Game for Change about Aissa, a refugee who has to flee conflict in Darfur with her four children. You can help Aissa and her children avoid all the dangers they face, like landmines and guerrillas, and when you see the children’s life running out, look for food to feed them.
This has been developed thought the Games for Change project. It works on most jave powered mobile phones. A great way of using mobiles and games in the classroom
Click …
The #tweetshout has become a familiar sight at conferences and workshops.
Typically “#hashtag – tell these people why you use Twitter” type activity.
This is transmission – and kind of dull. It doesn’t really demonstrate much more than you and push button radio. It has some novelty factor, but almost immediately people don’t see themselves doing what you just did, especially as the speaker then moves on to talk about “building a PLN”, which seems like hard work and no immediate relevance.
I’ve got bored of it, so thought …
Choose any video game of size – Halo, Dragon Age, Warcraft and you immediately enter a scenario that breaks all the rules of what formal learning looks like.
Are video games just for entertainment or are they challenging how we perceive learning?
The first hour feels very confusing as your brain tries to convince you that things are happening on the screen for no obvious reason. You want to do something simple, such as find instructions but you don’t know how.
Any rational person would quit.
In Warcraft it’s hard to distinguish between …
Games have a rich history in teaching and learning. They appear in every school in school– soccer, basketball, rugby, cricket, swimming, chess are familiar sights in education. Play has long been seen as useful building leadership, co-operation, trust and tenacity among students. Teachers are not opposed to games on the sporting field, the pool or the classroom. All games are systematic and have rules, whether tackling another player or engaging in a word-find for History or Science.
The last decade has seen increasing discussion of video games in the classroom, but …